ART TEST Version 3.0

 

STORE FRONT

 

Building: Mesh triangle count - 5000 tris

Garbage Dumpster: Mesh triangle count - 600 tris

Garbage Cans: Mesh triangle count - 300 tris

Crates: Mesh triangle count - 200 tris

Awnings: Mesh triangle count - 150 tris

 

TEXTURES


Stucco / Brick : 1-3 main textures consisting of Diffuse, Normal, Spec at 1024x1024 each.

Catwalk / Porch: 1-3 main textures consisting of Diffuse, Normal, Spec and Transparency at 512x512 each.

Doors / Windows: 2 main textures consisting of Diffuse, Normal, Spec at 512x512 each.

Garbage Dumpster / Bin: 1 main texture consisting of Diffuse, Normal, Spec at 512x512.

Garbage Can: 1 main texture consisting of Diffuse, Normal, Spec and Transparency at 256x256 each.

Sidewalk: 1 main texture consisting of Diffuse, Normal, Spec at 1024x1024 each.

Curb: 1 main texture consisting of Diffuse, Normal, Spec at 256x256 each.

Awning: 1 main texture consisting of Diffuse, Normal, Spec and Transparency at 512x512 each.

Signage: 1 main texture consisting of Diffuse, Normal, Spec and Emissive(Self Illumination) at 1024x1024 each.

Brickwall: 1 main texture consisting of Diffuse, Normal, Spec at 1024x1024 each.

Barbwire: 1 main texture consisting of Diffuse, Normal, Spec and Transparency at 256x256 each.

Crates: 1 main texture consisting of Diffuse, Normal, Spec at 512x512 each.

 

EXTRAS


Dirt / Decal/ Graffiti maps: 3 textures at 1024x1024

Grass/Weeds: 2 textures at 512x512

Cracks/Bullet Dents: 2 textures at 512x512

Sewer grates/Manhole covers: 2 textures at 512x512

Wires: 1 texture at 128x128

Pipes/Antennas/Downspouts: 3 textures at 256x256

Garbage/Newspaper debris: 1 texture at 512x512

 

THINGS TO NOTE


Not all texture sizes have to be the exact size as listed.

If doing a wall, or something that is tiled in only the U or V direction, it is fine to make a 2x4 dimension texture (512x128 for example).

Please Submit the Finished scene with all the materials Labeled, and have the textures mapped to the proper folder the model is delivered in.

Make sure that the Materials are set up with the proper DX display settings, but the 'display DX' button in the DirectX manager is turned off for ease of opening the scene file.