ART TEST Version 2.0

 

BSG-108E GUNNER ZEPPLIN

 

5000 Triangles

2 Diffuse Maps, 1 at 1024x1024 (for the hull, cabin and wings)

1 at 512x512 (for details like gun turrets, propellers etc.)

2 Specular Maps, 1 at 512x512 and 1 at 256x256

2 Normal Maps, 1 at 512x512 and 1 at 256x256

2 Transparency Maps, 1 at 512x512 and 1 at 256x256

1 Emissive (self-illumination) Map at 256x256

 

BSG-108E GUNNER ZEPPLIN'S profile

 

GUNNER ZEPPLIN TEXTURING

The art style for this test is a simplistic / impressionist style of painting.

Do not create photo realistic textures; using photos for reference is fine,

but interpret them in a painterly style.

The goal is to keep the look and feel to the object,

rather than going overboard with minute details that will never be seen.

Think Silhouette rather than surface detail.

Here is an example of how the textures should be painted:

 

bronzed metal

black/dark olive cammo paint

silver/chrome

metal army olive paint

tartan colours